libElysianVMU 1.6.0
Full-featured, accurate, cross-platform library emulating the Dreamcast's Visual Memory Unit
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Technical Specifications

Overview of the VMU's hardware features.

Component Description
CPU Sanyo LC86K87 (Custom LC8670)
8-bit Processor Words
9-bit Data Address Space
16-bit Instruction Address Space
Clocks 32.8Khz Quartz Oscillator
879.2Khz RC Oscillator
6Mhz CF Oscillator
RAM Bank 0: 256 bytes reserved for system BIOS
Bank 1: 256 bytes for applications
WRAM Extra 512 bytes "Work RAM"
Doubles as Maple Transfer Buffer (when connected to Dreamcast)
ROM Firmware: 4KB
System BIOS: 16KB
XRAM Framebuffer: 2x128-Byte Banks
Icon Storage: 1x128-Byte Bank
Flash 128KB Total, 8-bit FAT filesystem
200 User Blocks @ 512 bytes/block
Power 2xCR2032 Batteries (standalone mode)
5v input pin (connected to Dreamcast)
Display 48x32 Dot Resolution, monochrome LCD screen
37mm (1.46 in) x 26mm (1.02 in) size
Sound Piezoelectric Buzzer
1-channel 8 or 9-to-16 bit PWM source
Input 4-Button Directional-Pad
A, B, MODE, Sleep Buttons
Timer Base Timer (14-bit up counter)
2xTimer Circuits (16 or 8-bit timer/counters)
Serial Dedicated Maple Interface (VMU-to-Dreamcast connectivity)
2-Channel Synchronous 8-bit Serial (VMU-to-VMU connectivity)