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libElysianVMU 1.6.0
Full-featured, accurate, cross-platform library emulating the Dreamcast's Visual Memory Unit
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Overview of the VMU's hardware features.
Component | Description |
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CPU | Sanyo LC86K87 (Custom LC8670) |
8-bit Processor Words | |
9-bit Data Address Space | |
16-bit Instruction Address Space | |
Clocks | 32.8Khz Quartz Oscillator |
879.2Khz RC Oscillator | |
6Mhz CF Oscillator | |
RAM | Bank 0: 256 bytes reserved for system BIOS |
Bank 1: 256 bytes for applications | |
WRAM | Extra 512 bytes "Work RAM" |
Doubles as Maple Transfer Buffer (when connected to Dreamcast) | |
ROM | Firmware: 4KB |
System BIOS: 16KB | |
XRAM | Framebuffer: 2x128-Byte Banks |
Icon Storage: 1x128-Byte Bank | |
Flash | 128KB Total, 8-bit FAT filesystem |
200 User Blocks @ 512 bytes/block | |
Power | 2xCR2032 Batteries (standalone mode) |
5v input pin (connected to Dreamcast) | |
Display | 48x32 Dot Resolution, monochrome LCD screen |
37mm (1.46 in) x 26mm (1.02 in) size | |
Sound | Piezoelectric Buzzer |
1-channel 8 or 9-to-16 bit PWM source | |
Input | 4-Button Directional-Pad |
A, B, MODE, Sleep Buttons | |
Timer | Base Timer (14-bit up counter) |
2xTimer Circuits (16 or 8-bit timer/counters) | |
Serial | Dedicated Maple Interface (VMU-to-Dreamcast connectivity) |
2-Channel Synchronous 8-bit Serial (VMU-to-VMU connectivity) |