libElysianVMU
1.6.0
Full-featured, accurate, cross-platform library emulating the Dreamcast's Visual Memory Unit
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Todo List
File
evmu_battery.h
rig up properties
battery lifetime profiler API
File
evmu_buzzer.h
Stop playback when emulation halts
Have to emulate Timer1 mode 3 buzzer output
Have to emulate base timer PWM output mode
Document emulated modes
Document how to implement a new back-end
Represent PCM buffer as
GblByteArray
, resizable samples
File
evmu_cpu.h
secs per instruction in msec/nsec, not float
pull Rom/BIOS update out of CPU update path
implement/respect halted flags
ensure OV is set when divison by 0 occurs
File
evmu_emulator.h
manage
EvmuDevice
children lifetimes
handle command-line options
persist user-settings
File
evmu_fat.h
public members for volume allocation information
signals for filesystem events/changes
Remove EvmuFat_capacity(), add at
EvmuFlash
level
Remove EvmuFileManager_defrag() and add at this level
Don't just let user blindly write to block data
dataChanged flag and signals won't be updated
Need a write function
Make EvmuFat_blockData() read-only
File
evmu_flash.h
Implement flash program wait cycles
Add capacity
File
evmu_ibehavior.h
static typeinfo
File
evmu_icondata.h
Set icondata icon if there is no game
data present instead of the ES logo/screensaver
good description of what IconData is
File
evmu_lcd.h
Pixel ghosting still needs some work
update screen when in sleep mode
access/control XRAM bank
File
evmu_pic.h
shouldn't update be private?
File
evmu_ram.h
Move ROM and WRAM to respective peripherals
File
evmu_rom.h
CLEAN UP IMPLEMENTATION IN GENERAL
EvmuRom_setBiosMode() (set mode button then jump to Colton's address?)
EvmuRom
["biosMode"]: R/W
EvmuRom
["dateTime"]: R/W (pending on ISO8601 in Gimbal)
Maybe signal when entering/exiting BIOS
overridable virtuals for whole custom BIOS
return elapsed ticks/cycles for subroutine call
return BIOS version information and shit
EvmuRom_biosMode()
Struct
EvmuTimersClass
timeout/reload/tick virtual method?
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